Le développeur SpeedyRogue annonce cette nuit sur les forums qu'en plus d'un nouveau build mis en ligne - apportant des ajustements aux classes et d'autres modifications -, les tests des huit donjons de la saison 2 de Midnight, et donc du patch 12.1, vont s'étendre jusqu'au mardi 27 juillet.
Si vous souhaitez participer à ces tests, vous devez obtenir et personnaliser des clés mythiques en vous adressant au vendeur de clés se trouvant à Hurlevent, Orgrimmar et Lune-d'Argent. Le PnJ chargé des téléportations vers les donjons, situé à proximité, vous aidera à vous y rendre. Ce PnJ apparaîtra désormais également au début de chaque donjon en difficulté mythique et pourra vous téléporter vers une capitale.
Notez qu'à condition que les objets équipés par votre personnage aient un niveau d'objet d'au moins 226, ils s'adapteront automatiquement à un niveau supérieur si nécessaire pour faciliter les tests en donjon.
Les tests de la saison 2 se poursuivent
Midnight Season 2 dungeon testing continues on Tuesday, July 21st. The following dungeons are available for testing during this period:
Altar of Fangs
Murder Row
Den of Nalorakk
Voidscar Arena
The Blinding Vale
Temple of Sethraliss
Kings’ Rest
Ruby Life Pools
During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation. This NPC will now also appear at the beginning of each dungeon on Mythic difficulty who can teleport players back to a capital city.
Provided that the items equipped on your character are at least item level 226, they will scale automatically to a higher level as needed to support Dungeon testing.
Dungeon Update
This week, we have additionally made the following changes:
Ruby Life Pools
When considering their reduced pacing, the first and final boss encounters have seen a few changes this week to increase healing engagement and to make avoidable mechanics more impactful.
General
Reduced timer to 28 minutes from 29 minutes
There is now an additional Waystone that appears immediately after Melidrussa Chillworn’s defeat to prevent awkward timing when releasing spirit
Melidrussa Chillworn
Hailburst
Increased damage by 10%
Chillstorm
Increased periodic damage by 10%
Hailbombs
Significantly increased the damage that occurs when stepping on a Hailbomb
Frost Overload
Increased base damage by 11%
Kyrakka and Erkhart Stormvein
Inferno Spit
Increased damage of expiration explosion by 12.5%
Roaring Firebreath
Increased cast time to 4 sec from 3 sec
Reduced duration to 4 sec from 4.5 sec
Slowed periodic tick rate to every 1 sec from every 0.5 sec
Significantly increased the damage that occurs when standing within this ability
Flaming Embers
Increased size to 7 yards from 5 yards
Increased movement speed of patches during Winds of Change
Ashseer Flamelasher
Flaming Barrage
No longer ticks immediately when the cast begins
Temple of Sethraliss
With our changes this week, we aimed to rebalance the length of some encounters. For Galvazzt in particular, we wanted to lean more into its role as a simple but fast-paced fight.
For Avatar of Sethraliss, we made a number of adjustments to further increase the impact of player healing and reduce the length of the main phase. As part of these adjustments, we notably reduced the health of Corrupted Guardians to encourage resolution of the Corrupted Lifeforce mechanic prior to the intermission. To coincide with that change, we have enhanced the coordination requirement of resolving Corrupted Lifeforce. Lastly, we reduced the health of Faithless Tormentors to lean more into the intermission as a race to defeat as many of these creatures as possible.
Adderis and Aspix
Reduced health by 5%
Gale Force
Reduced pushback intensity
Merektha
Reduced health by 8%
Toxic Viper
Increased health by 17.5%
Storm Serpent
Increased health by 25%
Storm Catalyst
Reduced cooldown
Reduced cast time to 2.5 sec from 3 sec
Serpentstorm
Increased damage of initial hit by 20%
Burrow
Increased the speed and frequency of Merektha’s movement
Galvazzt
Health reduced by 14%
Pacing of ability schedule increased
Lightning Spires
Reduced time before forming to 3.5 sec from 4 sec
Reduced channel time to 8 sec from 9.5 sec
Galvanized
Increased Physical damage vulnerability to 250% from 200%
Consume Charge
Increased damage by 25%
Induction
Reduced damage by 10%
Avatar of Sethraliss
Reduced health by 10%
Consumed Lifeforce
Reduced healing percentage to 6% from 7.5%
Corruption
Increased physical damage vulnerability to 250% from 200%
Corruption Burst
Now increases damage taken from Corruption Burst for a short duration
Faithless Tormentor
Reduced health by 23%
Reduced movement speed
Corrupted Guardian
Reduced health by 33%
Reduced cooldown of Vile Charge
Twisted Hexxer
Reduced health by 10%
Essence Defiler
Increased health by 8%
Thanks for testing and sharing your thoughts with us! We’ll be reviewing your feedback closely and will continue to post updates throughout the beta as changes roll out.
Autres changements
VAULTS OF ATAL’UTEK
The item that starts the quest “Corrosive Gifts: Corrosive Power” will now only drop after players complete the quest “Vaults of Atal’Utek: The Altar of Corrosion.” As a result, the quest-starting item is no longer guaranteed from the Delve Journey Rank 2 reward if “Vaults of Atal’Utek: The Altar of Corrosion” has not yet been completed.
Developers notes: We’ve received feedback that several systems were unlocking simultaneously in the Vaults of Atal’Utek, so we’ve made the above changes to make a smoother unlocking experience. Players will still receive the Corrosive Souls granted by the Delve Journey rank 2 reward.
SEASON 2
Midnight Season 2 dungeon testing continues today through July 27. The following dungeons are available for testing during this period:
Altar of Fangs
Murder Row
Den of Nalorakk
Voidscar Arena
The Blinding Vale
Temple of Sethraliss
Kings’ Rest
Ruby Life Pools
Please leave any feedback after testing in the feedback thread.
CLASSES
DEATH KNIGHT
Blood
Apex Talent: Dance of Midnight (Rank 2) has been updated – Damage taken for each active Dancing Rune Weapon is reduced by 6% (was 4%).
Melee damage increased by 20%.
Heart Strike damage increased by 25%.
Marrowrend damage increased by 50%.
Dancing Rune Weapon now increases Parry by 30% (was 25%).
Perseverance of the Ebon Blade now reduces damage taken by 4% when consuming Crimson Scourge. Duration increased to 10 seconds (was 6 seconds).
Bloodshot now also reduces damage taken while Blood Shield is active by 4%.
Hero Talents
Deathbringer
Reaper’s Mark damage to the primary target increased by 20%.
Exterminate damage to the primary target increased by 20%.
San’layn
Blood-Soaked Ground now reduces physical damage taken by 8% (was 5%).
Blood Beast auto-attack damage increased by 1400%.
Pact of the San’layn now stores 15% of all Shadow damage dealt (was 10%).
Vampiric Strike damage increased by 25%.
Unholy
Apex Talent: Forbidden Knowledge – Graveyard damage increased by 15%.
Epidemic damage increased by 75%. Does not affect Graveyard.
Virulent Plague damage increased by 50%.
Putrefy area-of-effect damage increased by 35%.
Hero Talents
San’layn
Blood-Soaked Ground now reduces physical damage taken by 8% (was 5%).
Blood Beast auto-attack damage increased by 1400%.
DEMON HUNTER
Devourer
Collapsing Star damage increased by 12%.
Eradicate damage reduced by 6%.
Hero Talents
Annihilator
Otherworldly Focus now increases Collapsing Star and Voidfall Meteor damage against a single target by 30% (was 35%).
Havoc
All damage increased by 5%.
Immolation Aura damage reduced by 8%.
Essence Break initial damage increased by 35%.
The Venomous Abyss 4-set bonus now increases Essence Break’s initial damage by 35% (was 25%).
Developers’ notes: The following changes to Fury generation are a small overall increase, paced more smoothly and relying less heavily on Immolation Aura’s talent effects.
Burning Hatred now causes Immolation Aura to generate an additional 30 Fury (was 40).
Demon Blades now generates 10-16 Fury per attack (was 8-15).
Vengeance
All damage increased by 5.5%.
DRUID
Balance
Apex Talent: Ascendant Eclipses (Rank 4) – Solar Bolt damage increased by 15%.
Stellar Amplification is now only applied to 1 target.
Fixed an issue causing Full Moons launched by Orbit Breaker to have 100% effectiveness instead of 50%.
Fixed an issue causing some Cooldown Manager elements such as damage-over-time timers and buff trackers to sometimes not show accurate information.
Hero Talents
Elune’s Chosen
Star Cascade has a 30% chance to launch a Starsurge at 50% effectiveness (was 40% at 70% effectiveness).
Developers’ notes: With the increased number of builders that Balance is casting in Season 2, this talent is overperforming its intended value.
Keeper of the Grove
Dream Burst damage increased by 30%.
Power of Nature increases your treant melee damage by 300% (was 200%).
Feral
Rampant Ferocity damage increased by 25%.
EVOKER
Augmentation
All ability and pet damage increased by 3%.
The Midnight Season 1 2-set bonus no longer increases the duration that Eruption extends Ebon Might.
Hero Talents
Scalecommander
Wingleader now reduces the cooldown of Breath of Eons by 1.5 seconds per target struck (was 1 second).
Devastation
Hero Talents
Scalecommander
Wingleader now reduces the cooldown of Deep Breath by 1 second per target struck (was 0.5 seconds).
HUNTER
Hunter’s Mark can now only be applied to 1 target at a time.
Developers’ notes: We tried a change in the PTR for Midnight Season 2 to increase the maximum targets of Hunter’s Mark from 1 to 5. This created more problems than it solved, so we’re reverting it back to a cap of 1 target and will discuss it more in the future.
Beast Mastery
Beast Cleave now causes your pets to strike nearby enemies for 55% of the damage dealt (was 40%).
Marksmanship
Windrunner Quiver has been redesigned – Rapid Fire damage increased by 10%. Rapid Fire has a 30% chance to grant the Lock and Load effect.
Incendiary Ammunition has been redesigned – Explosive Shot has 100% chance to grant the Lock and Load effect.
All damage dealt by your abilities and auto-shot increased by 5%.
Multi-Shot damage reduced by 20%.
Fixed an issue where Small Game Hunter did not properly increase the damage of Explosive Shot.
Fixed an issue where the area damage of Explosive Shot was benefitting from Mastery, critical damage bonuses, and the Take Aim talent twice.
Fixed an issue where Explosive Shot would potentially not deal area damage if the primary target died from Explosive Shot.
Survival
Grenade Juggler has been slightly redesigned – Boomstick increases the cooldown recovery rate of Wildfire Bomb by 60% for 8 seconds.
Wildfire Shells now causes Boomstick to reduce the cooldown of Wildfire Bomb by 3 seconds (was 5 seconds).
Fixed an issue where Wildfire Bomb benefitted from the Bombardier talent twice.
Fixed an issue where Raptor Swipe benefitted from the Razor’s Edge talent twice.
Hero Talents
Sentinel
Open Fire has been redesigned – Fire damage dealt increased by 5%.
MAGE
Arcane
Apex Talent: Prismatic Bolt – Damage to the primary target reduced by 20%.
Hero Talents
Sunfury
Glorious Incandescence now summons a Meteorite for every 5 stacks of Arcane Salvo consumed (was 6 stacks).
PALADIN
Protection
Reflection of Radiance’s chance to activate has been significantly reduced.
Fixed an issue where Sentinel’s stacks were beginning to decay too soon.
Fixed an issue where Quickened Invocation was incorrectly reducing the cooldown of Holy Armaments.
Fixed an issue where abilities that knocked enemies into the air could cause Glory of the Vanguard to deal its damage additional times.
Fixed an issue where casting Hammer of Light in between direct casts of Consecration could allow Consecration to exceed its limit.
Retribution
Divine Storm damage increased by 10%.
ROGUE
Assassination
All damage dealt increased by 6%.
Apex Talent: Implacable (Rank 3) – Implacable Strike damage increased by 15%.
The Venomous Abyss 4-set bonus – Amplifying Poison increases melee damage by 3% per stack (was 2%).
Outlaw
All damage increased by 3%.
Audacity increases Ambush damage by 80% (was 60%).
Summarily Dispatched increases Dispatch damage by 15%/30% (was 10%/20%).
Subtlety
Goremaw’s Bite initial damage increased by 125%, bleed damage increased by 125%, and mirrored damage from Finishing Moves increased to 20% (was 10%).
SHAMAN
Restoration
Developers’ notes: We’re adjusting several talents and doing some tuning for Restoration Shaman this week to improve upon several underperforming talents or interactions that don’t feel very rewarding. We’re also improving the Chain Heal ability from the Farseer Ancestors to increase their healing capabilities.
New Talent: Swelling Tides – Healing Stream Totem and Stormstream Totem extend the duration of your active Riptides by 3 seconds when cast.
Unleash Life healing increased by 100%.
Midnight Season 1 2-set bonus has been updated – Unleash Life’s direct healing is increased by 50% (was 100%).
Riptide direct healing increased by 25% and its periodic healing increased by 100%.
Healing Rain now heals up to 6 targets in its area (was 5).
Earthen Accord now grants an additive +20% to the healing buff from Unleash Life, rather than a multiplicative increase.
Current Control now also reduces the mana cost of Chain Heal by 15%.
The Venomous Abyss 2-set bonus – Bonus Healing Rains now last 8 seconds (was 10 seconds).
The Venomous Abyss 4-set bonus – Condensation absorb amount reduced by 30%.
Wavespeaker’s Blessing has been moved up in the talent tree to where the Calm Waters talent was.
Calm Waters has been removed.
Hero Talents
Farseer
Chain Heal from Farseer Ancestors now bounces to up to 5 targets (was 3), loses 10% healing per target jump (was 30%), and had its jump distance increased to 20 yards (was 15 yards).
Chain Heal from Farseer Ancestors healing increased by 50%.
WARLOCK
Affliction
Developers’ notes: Nocturnal Yield doesn’t offer much choice when it comes to how a Warlock chooses to spend their Nightfall. Instead, it is usually best spent on Seed of Corruption, regardless of target count. This can have adverse effects on talents that benefit from Shadow Bolt or Drain Soul. We like the feeling of occasional free Seeds of Corruption though and are merging that functionality into Shard Instability. In place of Nocturnal Yield, we are introducing a new talent called Impetuous Wrath that will serve as another means of Affliction accessing additional priority damage.
New Talent: Impetuous Wrath – Shadow Bolt, Drain Soul, and Malefic Grasp damage increased by 10% or 20% if the target is affected by Haunt. Dark Harvest damage increased by 10% or 20% if the target is affected by Haunt.
Shard Instability has been redesigned – Damage dealt by Shadow Bolt or Drain Soul has a 20% chance to make your next Unstable Affliction or Seed of Corruption cost no Soul Shards and cast instantly.
Nocturnal Yield has been removed.
Demonology
Hero Talents
Diabolist
Chaos Salvo damage reduced by 20%.
Felseeker damage reduced by 20%.
Wicked Cleave damage reduced by 20%.
Eye Explosion damage reduced by 20%.
Flames of Xoroth now increases Fire damage and damage dealt by your demons by 3% (was 4%).
WARRIOR
Arms
Developers’ notes: Arms’ AOE damage profile is dominated by Cleave, and we’d like to spread the damage across more abilities. We’re updating Dreadnaught to be purely AOE damage which will allow us to tune it solely for AOE. This should help Arms’ AOE rotation not feel so dominated by Cleave and help give Slayer better options for AOE.
Dreadnaught has been updated – Dreadnaught no longer damages your Overpower target.
Dreadnaught damage increased by 100%.
Cleave damage reduced by 10%.
Fixed an issue with the Venomous Abyss 2-set bonus causing Concussive Slam to trigger Mortal Wounds.
Hero Talents
Slayer
Opportunist grants 20% damage and 20% critical strike damage to your next Overpower (was 10% for both).
Fury
Rampaging Ruin damage increased by 50%.
Hero Talents
Mountain Thane
Thunder Blast damage increased by 10%.
Ground Current damage increased by 150%.
Protection
All ability damage increased by 5%.
Revenge damage increased by 20%.
Hero Talents
Mountain Thane
Thunder Blast damage increased by 10%.
DELVES
Adjusted Coffer Key Shard amounts from multiple sources.
Developers’ notes: We have tuned Coffer Key Shard acquisition to reflect the addition of more sources with the Curse of Ula’tek update. Our goal is to reward players who choose to spend their time engaging with new content in the Coiled Isles, while still providing players the ability to earn Coffer Key Shards from all sorts of outdoor features throughout Midnight. These adjustments are still ongoing and are a work in progress.
PLAYER VERSUS PLAYER
ARENAS
Blade’s Edge Arena has returned to the map rotation.
BATTLEGROUNDS
Developers’ notes: We’ve observed player survivability in battlegrounds making combat less enjoyable.
Players will now receive 20% less healing in Battlegrounds.
SOLO SHUFFLE AND BATTLEGROUND BLITZ
To reduce win trading and queue manipulation, now when a player misses a Solo Shuffle or Battleground Blitz queue, a 1-minute debuff prevents further queueing. The debuff stacks for consecutive missed queues within a window of time and is account-wide.
USER INTERFACE AND ACCESSIBILITY
The World Map can now show map coordinates of the player and the cursor. Settings can be found under Gameplay > Interface.
Shift-clicking a map pin now also copies a slash command to your clipboard. The slash command (/mappin) can be shared outside the game and entered in chat to create the pin and open your map to it.

