Correctifs du 7 novembre : Nerfs du raid l'Abîme venimeux et Forever

Correctifs du 7 novembre : Nerfs du raid l'Abîme venimeux et Forever

Publié parRaydjahsle - Mis à jour le

Une pluie de nerfs s'est abattue cette nuit sur l'Abîme venimeux, ainsi que sur Forever. Blizzard a en effet mis en ligne des correctifs visant à réduire la difficulté des boss du dernier raid ajouté à l'extension actuelle, Midnight. La firme a également rectifié des bugs sur l'autre version.

Sur le dernier boss, Ula'tek, les développeurs ont ajusté l’échelonnement des points de vie de plusieurs ennemis dans le mode recherche de raid, ainsi qu’aux niveaux de difficulté Normal et Héroïque, afin de mieux tenir compte des groupes de raids de taille réduite. Leurs points de vie de base ont également été réduits à ces niveaux de difficulté afin de garantir que la progression des points de vie n’augmente pas leurs points de vie lorsque la taille du raid est plus importante.

Côté Forever, des soucis affectant les classes, les donjons, des ennemis et PNJs, un objet, une profession ou encore des quêtes, ont été résolus.


Correctifs du 7 novembre 2026 (Midnight - traduction à venir)

7 novembre 2026

Donjons et Raids

  • The Venomous Abyss

    • Vashnik, the Malignant

      • Malignance damage reduced by 37% on Mythic difficulty.

      • Malignance damage over time duration reduced to 16 seconds on Mythic difficulty.

    • Ula’tek

      • Adjusted the health scaling on the following enemies on Raid Finder, Normal, and Heroic difficulties to better account for smaller raid sizes. Their base health has also been reduced on these difficulties to ensure the health scaling does not increase their health with larger raid sizes.

        • Ula'tek

        • Blightscale Rawling

        • Blightscale Viper

        • Blightscale Shrieker

        • Weakened Doomscale

      • Ula'tek health reduced by 15% on Heroic difficulty.

      • Unchecked Rage damage reduced by 61% on all difficulties.

      • Caustic Waves impact damage reduced by 32% on Heroic and Mythic difficulties.

      • Caustic Waves damage over time reduced by 75% on Normal, 61% on Heroic, and 89% on Mythic difficulties.

      • Malice damage reduced by 63% on Normal and Heroic difficulty, and 45% on Mythic difficulty.

      • Virulent Spit damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 36% on Mythic difficulties.

      • Falling Debris damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 77% on Mythic difficulties.

      • Viscous Echoes impact damage reduced by 53% and damage over time reduced by 25% on all difficulties.

      • Reduced the number of eggs summoned by Call of the Serpent on Normal and Heroic difficulty.

      • Reduced the number of targets selected by Serpent's Bite on all difficulties.

      • Reduced the number of targets selected by Grasping Fangs on Normal and Heroic difficulty.

      • Removed 2 eggs from each side during Phase 2, reducing the total to 8 eggs per side on Heroic difficulty.

      • Ula'tek no longer generates additional Caustic Waves from Spectral Tails when sending walls of waves across the platforms during Phase 3 on Heroic difficulty.

      • Noxious Splash initial damage reduced by 33% and damage over time reduced by 84% on Mythic difficulty.

      • Putrid Membrane duration reduced to 20 seconds (was 30 seconds) on Mythic difficulty.

Correctifs du 7 novembre 2026 (Forever - traduction à venir)

Classes

  • Fixed an issue with the Quick and the Dead Legacy Talent where it sometimes did not work as intended.

  • Cooldown Manager

    • The Cooldown Manager will now correctly display the duration of crowd control spells at all times, even when diminishing returns or mechanic reductions (like orc stun reduction) are factors.

  • Druid

    • Bloom will now correctly heal the target.

    • Fixed a bug where the tooltip of Bear Form claimed an incorrect health value increase. The functionality was correct, but the wrong value was reported.

    • The tooltip for Ravage reported an incorrect value for its damage, and the tooltip has been corrected. There was no change made to damage done.

    • Fixed the tooltip for Swiftmend to no longer incorrectly mention consuming the effect.

  • Mage

    • Fixed an issue where Mages were still learning the Research spell and then losing it upon relogging. This spell should not exist, and you should only have the Study spell after completing the relevant quest.

    • Fixed an issue with Arcane Blast where its duration was not properly 18 seconds.

  • Rogue

    • Shank will now display Rank 1 and Rank 2 in the tooltips.

    • While Boot Knife is talented, Shank will now correctly display the number of Combo Points it grants.

  • Warlock

    • Voidwalker base health increased by about 40 at all levels.

    • The Soul Siphon talent no longer incorrectly causes Wrack to increase its own damage.

  • Warrior

    • Fixed the tooltip for Reckless Swings to mention that it activates Gore Drinker.

Dungeons

  • Fixed an issue that would prevent Zaetar's Spirit from spawning after defeating Princess Theradras in Maraudon.

  • Fixed an issue that could cause some creatures inside Blackmaw Hold and The Drowned City to erroneously disengage.

  • The instance portal should now correctly teleport you inside The Drowned City

Enemies and NPCs

  • Dun Morogh - Fixed an issue where the troggs in Grol'bolar Quarry would respawn too quickly.

  • Durotar - Ridgeshade Lurkers now correctly have loot.

  • Riverglades - Krek the Noxious now has correct loot when defeated.

  • Swamp of Sorrows - Fixed an issue where Pelluk would sometimes not spawn.

  • Teldrassil - Fixed an issue where Lasher Sproutlings, Blooming Lashers, and Wrathvine were immune to nature damage.

Items

  • Searing Dagger is now only activated by spells that have a damaging component.

Professions

  • Leatherworking

    • Tanning Rack skill requirement lowered to 125 (was 140). This prevents it from being an obstacle to crafting various Leatherworking patterns that require 125 skill. Tanning Rack skill-ups lowered by 15 skill points to account for this.

Quests

  • Resolved an issue with the quest “Vorsha the Lasher” rudely lashing everyone in the zone.

  • Brewed a fresh pot of Darnassus’s finest coffee for Kerlonian Evershade so he falls asleep less often during "The Sleeper Has Awakened". Players now also start with the Horn of Awakening item to wake him up when needed.

  • The quest "Rough Wolf Pelts" is now automatically cancelled if you unlearn the Skinning skill.

  • Resolved an issue with "Rediscovering the Light" where players were sometimes unable to heal NPCs.

  • Fixed an issue during the quest "Ammo for Rumbleshot" where players could not see loot if interacting immediately following another player.

  • Resolved an issue where some quest item drops in Riverglades were not shared by players in a party.

  • "Never Saddle on Quality" spawns and quest item drops should now be more plentiful.

  • The Abomimable Head dropped from The Baron in the Ruins of Lordaeron dungeon will now properly offer the quest "Unending Torment" for Horde players at level 15 (was level 16).

  • Damp Note drop rate increased. Eww.

Races

  • Night Elf

    • Fixed a bug granting Shadowmelded Druids access to Ravage and Pounce.

  • Orc

    • Fixes an issue where some Warlock pet abilities were benefitting too much from the Orc Command racial ability.

World

  • Deployed some improvements to the visibility of other players and their targets across relatively large distances.

  • Thunder Bluff - Fixed an issue where the Barbershop was darker than intended. We moooved the lights around.

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