Correctifs du 2 septembre : Les bijoux ne se lootent plus aussi facilement en Gouffres

Correctifs du 2 septembre : Les bijoux ne se lootent plus aussi facilement en Gouffres

Publié parRaydjahsRaydjahsle

Des correctifs viennent une nouvelle fois rectifier de nombreux bugs sur les serveurs de Retail. Non liés au souci de l'harmonisation du Temple noir, ceux-ci viennent équilibrer les royaumes de Midnight, l'extension en cours de World of Warcraft.

Cette fois, parmi les soucis qui ont été réparés, on en compte entres autres un qui empêchait la quête des « Terrains d'entraînement », consistant à lancer un sort d'interruption, d'être correctement comptabilisée, en JcJ. Notez que vous devrez peut-être abandonner puis réaccepter cette quête pour que la correction du bug s'applique.

Les développeurs ont également résolu un problème qui empêchait les quêtes mondiales de Midnight de récompenser les joueurs d'écus d'aventure.


Correctifs du 2 septembre 2026 (traduction à venir)

2 septembre 2026

Classes

  • Death Knight

    • Frost

      • Developers’ notes: We’re aiming to increase Frost Death Knight’s performance in single target and two target cleave scenarios.

      • Howling Blast main target damage increased by 15%.

      • Obliterate damage increased by 15%.

      • Frost Strike damage increased by 20%.

      • Melee damage increased by 10%.

    • Unholy

      • Resolved an issue causing Mastery: Dreadblade and Foul Infections to not increase the critical strike chance of Plague Erupt effects.

  • Demon Hunter

    • Havoc

      • All damage increased by 4%. This does not affect PvP combat.

    • Vengeance

      • Developers’ notes: Vengeance is still performing below expectations defensively, so universal mitigation effects are getting a buff. Additionally, Fel Devastation’s effectiveness as a recovery tool has fallen behind as maximum health pools go up, so its healing is being increased.

      • Demonic Wards now reduces damage taken by 15% (was 12%).

      • Void Reaver now causes Frailty to reduce damage taken by 6% (was 5%).

      • Fel Devastation healing increased by 25%.

  • Druid

    • Shred damage increased by 10%.

    • Balance

      • All ability damage increased by 4%. Does not affect PvP combat.

    • Feral

      • Developers’ notes: Feral is performing below expectations, particularly in raid encounters, so we’re providing both an overall lift as well as some specific buffs to single-target abilities.

      • All ability damage increased by 5%. Does not apply to PvP combat.

      • Auto-attack damage increased by 10%.

      • Ferocious Bite damage increased by 10%.

    • Restoration

      • All healing increased by 4%.

  • Hunter

    • Beast Mastery

      • All damage dealt by you and your pets increased by 7%.

      • Resolved an issue causing Wild Thrash to not take target bounding radius into account.

    • Survival

      • All damage dealt by you and your pet increased by 7%. This increase is only 3% while engaged in PvP combat.

  • Mage

    • Fire

      • All ability damage increased by 3%. Does not apply to PvP combat.

    • Frost

      • All ability damage increased by 6%.

  • Monk

    • Mistweaver

      • Developers’ notes: We’re looking to increase Mistweavers’ healing capabilities while increasing their 4-piece set bonus value.

      • All healing done increased by 5%.

      • The Venomous Abyss 4-piece set bonus chance to activate has been increased to 25% (was 20%).

    • Windwalker

      • All ability damage increased by 4%. Does not affect PvP combat.

  • Paladin

    • Protection

      • Developers’ notes: We’re adjusting Protection Paladin damage to help them keep up with other tanks, especially in dungeons.

      • Blaze of Glory damage increased by 150%.

      • Consecration damage increased by 30%.

      • Divine Guidance damage increased by 30%.

  • Priest

    • Discipline

      • Shadow Mend mana cost reduced by 20%.

  • Rogue

    • Assassination

      • Fixed an issue allowing Caustic Spatter to trigger from non-class Nature damage sources, such as trinkets.

  • Shaman

    • Hero Talents

      • Farseer

        • Fixed an issue that caused Natural Harmony to increase the healing of Nature’s Guardian by 20% instead of its listed and intended 10%.

Delves

  • Trinkets no longer drop as abundantly in Delves.

Dungeons and Raids

  • Den of Nalorakk

    • Addressed an issue where interacting with Food Offering while mounted can cause it to no longer be interactable for a short period.

  • Murder Row

    • Addressed an issue where Xathuux the Annihilator's Axe Toss can sometimes inflict less damage than intended.

  • The Venomous Abyss

    • Nek'zali the Soulcoiler

      • Nek'zali’s health reduced by 15% on Raid Finder difficulty.

    • Entombed Sentinels

      • Breath of Ula'tek and Blood of Ula'tek health reduced by 15% on Raid Finder difficulty.

    • Sszorak

      • Sszorak's health reduced by up to 10% for smaller raid sizes on Normal and Heroic difficulties.

      • Reduced the number of players targeted by Raging Crosswinds on Normal and Heroic difficulties.

    • The Twin Fangs

      • Resolved an issue where immunities would prevent players from receiving additional applications of Eternal Venom beyond the death threshold on Mythic difficulty.

      • Increased the number of applications before the target dies from Eternal Venom to 10 on Mythic difficulty.

      • Increased the number of minimum targets to 4 for Ravenous Feast on Mythic difficulty.

      • Vexhul and Ithraz health reduced by 20% on Raid Finder difficulty.

      • Reduced the maximum health damage effect of Eternal Venom to 50% on Raid Finder difficulty.

      • Resolved an issue where Protection Paladin's Mastery did not function correctly against Caustic Deluge or Eternal Venom.

    • The Coiled Altar

      • Coalesced Venom damage reduced by 15% on Mythic difficulty.

      • Venom Rupture damage reduced by 10% on Mythic difficulty.

      • Venom Rupture damage reduced by up to 15% on smaller group sizes on Heroic difficulty.

      • Volatile Venom damage reduced by up to 15% on smaller group sizes on Raid Finder, Normal, and Heroic difficulties.

      • Spiteful Soulcoiler health reduced by up to 10% on smaller group sizes on Heroic difficulty.

      • Zul'jan's health reduced by up to 10% on smaller group sizes on Raid Finder, Normal, and Heroic difficulties.

      • Wail of Terror cast time increased by up to 20% on smaller group sizes on Heroic difficulty.

      • Reduced the minimum players needed to be hit by Guillotine and Grim Guillotine to avoid failure damage to 3 players on Raid Finder, Normal, and Heroic difficulties.

    • Ula’tek

      • Killing a Blightscale Wretch while outside of its Toxic Womb no longer triggers the Spectral Head to submerge.

      • Adjusted the impact animation on a creature affected by the application of Revenge so their nameplate does not shift making interrupts more difficult.

  • Tidebound Grotto

    • Nymrissa Wavecaller and her murlocs’ health reduced by up to 10% for lower group sizes on Normal, Heroic, and Mythic difficulties.

    • Frost Orb initial and periodic damage reduced by up to 33% for lower group sizes on Normal and Heroic difficulty.

    • Frost Orb initial and periodic damage reduced by up to 17% for lower group sizes on Mythic difficulty.

    • Frost Orb aura duration reduced to 12 seconds (was 16 seconds).

  • Voidscar Arena

    • Updated visuals of Taz'Rah's Darkbloom orbs to better match their impact radius.

Items

  • Satchel of Corrosive Coins sold by Er'iyne is no longer unique.

Player versus Player

  • Developers’ notes: Healers are able to top off targets too quickly in PvP, resulting in very long combat times. We’re reducing the primary stat from the PvP trinket set bonus for all healer specializations to increase the pace of combat.

  • Gladiator’s Distinction set bonus grants 5% primary stat for all healing specializations (was 10%).

  • Fixed an issue where the Training Grounds quest for casting an interrupt was not properly granting credit. Note that you may need to abandon and re-accept the quest for this fix to apply.

  • Demon Hunter

    • Devourer

      • All ability damage increased by 5% in PvP combat.

    • Havoc

      • Rain from Above now deals damage equal to 6% of max health per bolt (was 8%).

  • Druid

    • Innervate grants 20% mana in PvP combat (was 25%).

    • Feral

      • Developers’ notes: We’re increasing Feral’s general damage, especially for Druid of the Claw, and nudging down their defensiveness to speed up the pace of combat for Feral.

      • Ravage (Druid of the Claw) damage increased by 15% in PvP combat.

      • Survival Instincts reduces damage taken by 40% in PvP combat (was 50%).

    • Restoration

      • Developers’ notes: We’re increasing Restoration’s overall healing while at the same time reducing the power of Swiftmend and some of their mana regeneration talents. The goal is to better balance Restoration’s healing kit to not be so reliant on Swiftmend to top up allies.

      • Potent Enchantments increases the duration of Incarnation: Tree of Life by 4 seconds in PvP combat (was 6 seconds).

      • Reforestation grants Incarnation: Tree of Life for 8 seconds in PvP combat (was 10 seconds).

      • Swiftmend healing reduced by 20% in PvP combat.

      • Blossom Burst (Ancient of Lore PvP talent) costs 1.89% base mana (was free).

      • Blossom Burst (Ancient of Lore PvP talent) now prioritizes applying Rejuvenation over Lifebloom.

      • Mass Blooming (Ancient of Lore PvP talent) costs 3.5% base mana (was free).

  • Evoker

    • Devastation

      • Developers’ notes: The Devastation Flameshaper build is not being utilized much compared to Scalecommander. We’re increasing the power of some Flameshaper focused spells to open up more options for them.

      • Disintegrate triggers Consume Flame at 200% effectiveness in PvP combat (was 150%).

      • Enkindle damage increased to 30% in PvP combat (was 20%).

      • Expanded Lungs increases damage of Fire Breath’s periodic by 40% in PvP combat (was 30%).

    • Preservation

      • Mana regeneration is now reduced by 35% in PvP combat (was 30%).

  • Hunter

    • Beast Mastery

      • Developers’ notes: Beast Mastery’s damage during burst windows is higher than we’d like in PvP, reducing some of the abilities that can contribute to this situation.

      • Bloodshed damage reduced by 25% in PvP combat.

      • Bestial Wrath initial damage reduced by 10% in PvP combat.

      • Pack Leader: Stampede! damage reduced by 10% in PvP combat.

  • Mage

    • Developers’ notes: Mages have been extending the duration of PvP matches with frequent access to strong defensive abilities, so we’re reducing the effectiveness of their barriers and the cooldown of Ice Block. Fire damage is also being reduced to bring them in line with other specializations.

    • Improved Conjuration reduces the cooldown of Mirror Image by 15 sec in PvP combat.

    • Winter’s Protection reduces Ice Block cooldown by 15/30 sec in PvP combat. Tooltip in PvP will be updated in a later patch.

    • Arcane

      • Prismatic Barrier absorb reduced by 25% in PvP combat.

    • Fire

      • Blazing Barrier absorb reduced by 25% in PvP combat.

      • All damage reduced by 3% in PvP combat.

    • Frost

      • Ice Barrier absorb reduced by 25% in PvP combat.

  • Priest

    • Discipline

      • Developers’ notes: Discipline could use some help, particularly Voidweaver, so we’re increasing some of its absorption and Atonement healing capabilities to bring them on par with other healers.

      • Void Shield absorption increased by 15% in PvP combat.

      • Power Word: Shield absorption increased by 15% in PvP combat.

      • Atonement healing increased by 10% in PvP combat.

  • Rogue

    • Developers’ notes: Rogues’ defensive potential improves in coordinated play and as ratings increase, with the predictive effect of Preemptive Maneuver standing out as being too rewarding, so it’s being brought down to be more appropriate.

    • Preemptive Maneuver now reduces damage taken by 25% while its effect is active (was 40%).

    • Assassination

      • All ability damage reduced by 4% in PvP combat.

  • Shaman

    • Elemental

      • Developers’ notes: Elemental’s Farseer hero talent tree is performing better than expected defensively, and its Stormbringer hero talent tree is performing below expectations offensively. As a result we’re targeting key effects of each type to adjust: Natural Harmony’s improvements for the Nature’s Guardian effect are being diminished, while multiple key Stormbringer effects (including Tempest itself) are receiving buffs intended to improve overall damage and burst potential.

      • Farseer: Natural Harmony now reduces the cooldown of Nature’s Guardian by 10 seconds in PvP combat (was 15 seconds).

      • Stormbringer: Tempest damage increased by 20% in PvP combat.

      • Stormbringer: Natural Gift now increases Nature damage by 4% in PvP combat (was 2%).

      • Stormbringer: Stormcaller now increases Nature spell critical strike damage by 10% in PvP combat (was 5%).

    • Enhancement

      • Developers’ notes: Enhancement is on the weaker side offensively, so we’re increasing some of its sustained damage while also reducing its healing capabilities slightly.

      • Healing Surge healing reduced by 20% in PvP combat.

      • Stromstrike damage increased by15% in PvP combat.

      • Lava Lash damage increased by 15% in PvP combat.

  • Warrior

    • Developers’ notes: Arms and Fury Warriors provide strong group defensive utility through the Safeguard PvP talent, but the frequency of damage reduction prevented enemy teams from having a window of time to strike.

    • Arms

      • Safeguard (PvP Talent) now increases the cooldown of Intervene by 20 seconds.

    • Fury

      • Safeguard (PvP Talent) now increases the cooldown of Intervene by 20 seconds.

Quests

  • Fixed an issue that prevented Midnight World Quests from rewarding Adventurer Crests.

Newsletter

Sur le même sujet