Warcraft Rumble

Warcraft Rumble : Notes de la mise à jour 1.0.0

Dans un message posté il y a quelques minutes sur les forums officiels, la gestionnaire de communauté senior Aezztra a partagé les notes de la mise à jour 1.0.0 de Warcraft Rumble qui a été récemment déployée en jeu. Celle-ci corrige notamment des bugs, introduit la Campagne héroïque et le Coffre de guerre de la guilde et améliore l’aspect Joueur contre Joueur du titre.

Les donjons ont aussi été mis à jour. En effet, leurs niveaux sont désormais définis par chef, et chacun d’entre eux doit combattre dans les donjons pour obtenir les améliorations de son armée. Une fois qu’un chef en termine un, le niveau du donjon suivant est supérieur d’un niveau. En ce qui concerne le système de progression, celui-ci, auparavant symbolisé par des crânes, est désormais représenté par les cachets d’Onyxia. Il vous permettra de débloquer des modes comme le JcJ ou la Déferlante d’Arclight. Du côté de la campagne héroïque, chacune de ses missions donneront lieu à des récompenses pour avoir gagné avec chaque famille, à une récompense pour avoir terminé chaque mission avec toutes les familles, et à une récompense pour avoir terminé chaque zone entière !

Découvrez les notes du patch 1.0.0 de Warcraft Rumble dans la suite de cet article.

Notes du patch 1.0.0


La traduction en français des notes de la mise à jour est en cours.

August 17, 2023

Update 1.0.0 is here! Guild improvements, War Chests, Path of Onyxia, Heroic Campaign, Mini Rarity, Dungeon Overhauls, PvP Improvements, and more!

Guilds
The Guild system has been updated to improve quality of life and functionality.

  • Guilds now have an Invite-only status option.
  • Membership controls have been improved.
  • Icons have been added for improved customization of Guilds.
  • Guild Chat has been overhauled.

War Chest
Speaking of Guilds, War Chest is a new Guild feature that allows you to work with your friends to reap seasonal rewards from Arclight Surge and PvP!

  • Just like PvP Seasons, War Chest events are also 6 weeks long.
  • War Chests have a reward track for each family, as well as a reward track for your overall progress in a Season.
  • Each Arclight Surge mission will award 30 Crests matching the family used to complete a surged mission.
    • Missions where your Army is provided, will award 15 Crests for each family in that Army.
  • PvP Crests are also awarded per family.
    • Family Crests from PvP are awarded at 200 Honor increments and escalate as you progress. Each reward can only be earned once per family per Season.
      • For example, if Rend has already gained 30 Blackrock Crests from getting to 5200 Honor, Drakkisath will not claim 30 Crests from getting to 5200. He would need to reach 5400 to claim the next 30 Blackrock Crests.*

Number of Crests per 200 Honor earned:

Honor Crests Total Earnable Crests
0-1000 6 30
1000-2000 12 60
2000-3000 18 90
3000-4000 24 120
4000-5000 30 150
5000-6000 36 180
6000-7000 42 210
  • Family rewards are granted at 2,000, 4,000, and 6,000 Crests.
  • Overall progress rewards are granted at 10,000, 20,000, and 30,000 Crests.

Path of Onyxia
Formerly “Skulls” or “Skull Road,” the Path of Onyxia is a measure of your progress through the game that will unlock Features and Rewards!

  • Start earning Onyxia Sigils from completing Campaign Missions.
  • Path of Onyxia will unlock game modes including PvP, Arclight Surge, Dungeons, and more.
  • Additional rewards like Leader and Troop choices are also available to collect.

Heroic Campaign
Campaign too easy for you? Want to flex your skill to earn more rewards? Time to get your Rumble on!

  • New Heroic Missions open at 50 Onyxia Sigils.
  • Heroic Missions are 10 levels higher than their Campaign difficulty, and each mission has new challenges to overcome.
  • Heroic Missions will grant rewards for winning with each family, a reward for completing each mission with all families, and a reward for completing each entire zone!
  • Conquest has been removed and replaced with Heroic Mode.

Mini Rarity and Star Points
Minis now have an additional growth track: Rarity!

  • Mini costs have been reduced from 350 for a Troop and 400 for a Leader, to 90 for a Troop and 120 for a Leader.
  • Mini Rarities are: Common, Uncommon, Rare, Epic, and Legendary.
  • Minis can be upgraded with Star Points, Arc Energy and Upgrade Cores. These can be earned from the Campaign, War Chests, PvP, Dungeons, and the Daily Rewards.
  • Minis can show up in the GRID as Common, Uncommon, Rare, or Epic.
  • Each Rarity beyond Common will grant a bonus level to your Mini.
  • Uncommon, Rare, and Epic will unlock Talent slots 1, 2, and 3, for each Mini.
  • Collection Level (formerly Player Level) will now increase every 5 Mini Rarity, instead of every 20 Mini Levels.
  • Talent costs have been reduced from 500 to 250.

Dungeons
Dungeons have received a significant update to encourage you to play all the Leaders in your collection instead of just your highest-level Leader.

  • Dungeon Levels are now set per Leader, and each Leader must fight through Dungeons to earn their Army Upgrades.
  • Valor as a Currency has been removed.
  • Dungeons begin at Level 5, and each Leader will earn an Army Upgrade immediately upon completing a Dungeon.
  • Once a Leader defeats a Dungeon, the level of the next Dungeon will be 1 level higher.
  • Arc Energy is awarded for each Boss defeated in a Dungeon, and partial progress will reset each week.
    • This allows you to earn Arc Energy each week regardless of fully clearing a Dungeon. Each level provides more Arc Energy than the last!
  • Each week, Dungeons will feature a specific family to gain rewards, creating 20 unique combinations of Dungeon and family!
  • During a Dungeon run, players will now only be offered Relics that affect at least one Mini in their Army.

Developer Note: Army Upgrades directly improve the power of the Leader you are using, while Arc Energy can be used on any Mini in your collection. This balance provides different kinds of play while not encouraging players to play every Leader in every Dungeon every week.

PvP
PvP is getting some improvements!

  • New Map: Timbermaw Hold!
  • New Level Rules for PvP:
    • Ranks through Bronze (0-3000 Player Honor), all Minis will be set to level 1.
    • All Ranks above 3000, Mini levels will be divided by 3, rounded up.
      • For example, a level 7 Mini in your collection will be level 3 in PvP.
  • PvP Seasonal rewards now have more variety and players will be able to obtain Minis every Season.
  • Unbound Minis can no longer be played in an opposing player’s Base deploy zones.

Developer Note: We’ve always wanted PvE progress to have some impact on PvP, but also want to make sure that the power gap between players is expressed less in PvP.

Additional Changes

  • Final Art for Gnomeregan is in!
  • Bases and Towers have new art!
  • Earned Army Upgrade Slots can now be rerolled for 50 coins once all empty slots are filled. A rerolled trait will maintain its current level boost.
  • XP levels are now 1-20, down from 1-25.
  • Whelp Eggs are not targetable until after they fully land.
  • The Rookery Talent from Whelps now spawns 3 Whelps, from 4.
  • Big Red Buttons are now storable, allowing players to use them in bursts.
  • Many other general improvements, bug fixes, and much much more!

Known Issues

  • We’ve looked into an issue causing some players to lose their Guilds. At this time, we are unable to revert this and players will need to recreate their Guild.
  • We are aware that some players have recently lost access, we’re looking into how we can restore access to those players.

Raydjahs

Webmaster des Chroniques d'Azeroth depuis sa création en 2018, Raydjahs en est également le rédacteur en chef et publie de nombreux articles et guides régulièrement.

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